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Wednesday, May 18, 2011

happy mothers day pictures to colour

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  • mambodancer
    Jul 30, 09:45 PM
    [QUOTE=mackiwi]umm....that magazine add looks rather real to me. WTF?:eek:

    iCreate magazine buts together a fake ad each issue. The ad shown is a kind of "What if" or "Wishful Thinking" feature of their magazine. Had the poster posted the full page graphic, you would have seen this.





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  • lilo777
    Apr 18, 04:11 PM
    Perhaps you need to actually look at an iPhone 3GS and a Galaxy Tab sometime.

    http://www.coated.com/wp-content/uploads/2010/10/Samsung-Galaxy-Tab-back.jpg

    http://phonerpt.com/wp-content/uploads/iphone-3g-white-live-picture.jpg

    Also consider these designs:

    http://common1.ziffdavisinternet.com/util_get_image/90/0,1425,i=90858,00.jpg

    http://www.promo-wholesale.com/Upfiles/Prod_m/Travel-Soap-Dish-W--Frosty-Top_20090828015.jpg





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  • oracle_ab
    Mar 29, 01:56 PM
    Wirelessly posted (iPod touch 16GB: Mozilla/5.0 (iPod; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)

    There is nothing wrong with companies using resources abroad. It's called specialization. Why produce something for more money and less efficiently when it can be done better and cheaper elsewhere?

    Because it's rapidly becoming the case that EVERYTHING can be produced more cheaply in places like China and India -- even things that were previously thought to be "safe" industries (medical X-Rays are read in India / China, legal documents are authored overseas and sent back to the US to be signed) because they required and educated or advanced workforce.

    So, I turn the question back to you -- how will you afford to buy an iPod when you are asked to take a substantial (50% or more) pay cut because an individual in India or China can do YOUR job more cheaply.

    Globalization is a race to the bottom, and nobody seems to understand that while the 3rd world rises up, the 1st world inevitably must slide down.

    So, so true.





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  • Monk Edsel
    Aug 11, 09:57 AM
    Eh... yeah. Of course I have a MacBook on the way! :( Not a huge deal, but having a 64 bit processor would be nice! But then, my company is buying it for me, so I guess it doesn't really matter in the end anyway. ;)





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  • j26
    Nov 22, 12:35 PM
    Okay, I've heard here a lot, that people want simple integration/syncronization with iTunes, iPhoto, iCal, & Address Book. These are all, (minus iTunes) 100% Mac-Centric. PC users would only get integration/syncronization with iTunes. What good is that to them? At that point you only have iPod + Phone.

    So Apple has a choice: Mac-Centric or not.

    Knowing Apple, their first choice is "not" (which doesn't mean it will start out that way, but we'll just have to wait to find out). Apple would then have to either write iCal et al. for Windows or build in support for Outlook, ...uh... photo viewer... whatever PCs use for photos.

    Both are daunting tasks.

    Conclusion: In order for Apple to make a phone as good and as universal as the iPod, it will have to accomplish one of the aforementioned daunting tasks.

    Making a phone for Mac users would be a walk in the park, because 1) it's such a small microcosm, 2) It's an environment that they are familiar with.

    Making a phone for everyone will not be as easy. HOWEVER, Apple is great at building OSes (the iPod OS is simple & intuitive and I have no doubt that they will do the same with a phone) and Apple is great at integration with software, so even though there will be hurdles to overcome, Apple will eventually churn out a phone that is simple and is loved by everyone.

    I also think there won't be a single serious Mac-User who won't have one. It'll just be too handy to have a device that will sync easily with the awesome Mac software.

    -Clive

    There's no reason why they will choose to exclude syncing with mac applications. iTunes for everyone, and extras for mac users. And really they would only have to write something that would deal with Outlook to cover most Windows users to keep everyone happy.





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  • cdinca
    Mar 29, 09:08 AM
    The more things that are in the cloud, the closer I get to hitting AT&T's 150GB home DSL (non-uverse) data limit.





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  • radio893fm
    Nov 22, 10:14 AM
    Mr Palm, Apple fan boys:

    The perfect smart phone has already been created and is out in the wild: SONY ERICSSON P990.

    Wifi, location free, 2 mp camera with flash, keyboard, MP3 player, videos, etc. Now if only Apple would open the iTunes so it can sync with some other devices than the iPod would be very nice...





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  • alvindarkness
    Apr 10, 11:40 AM
    In my opinion-

    48/2(9+3) = 288

    48/(2(9+3)) = 2

    To make it clear you could write it with ( ... )^-1 like a real man! :D

    Agreed.





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  • Tunster
    Apr 20, 03:37 AM
    Agreed. I moved from my good ol' 3Gs to a ZTE-Blade a few months ago and have to say that despite the general black/grey colors that android apps seem to be forced to use with the UI, the 'desktop' of the phone is much more elegant and usable than the iPhone's. I'd really like to see Apple open up the API's a little more and maybe even allow us to completely swap out their homescreen for custom app based ones. It works well on the droids.
    And then we'd lose much more battery life :rolleyes:. Don't see why people want more control over pointless things and want more complexity/layers. That's why iOS currently works efficiently as it is. It'll likely won't ever happen because it's the Apple way.

    I'm sure we'll see iOS5 push things way beyond customisable homescreens. Better notification, fresh UI and some new touch-based features will keep the iPhone ahead of the rest IMO.





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  • maclaptop
    Apr 20, 07:38 AM
    All I am thinking about after this news is the release date of the Iphone 6.

    Me too.

    This year I'll have some fun with Android, since Apple's coasting. It's their loss and my gain.

    Besides it's very fun to check out what's up with the competition first hand.

    Thanks Apple!





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  • iGary
    Sep 11, 08:02 AM
    I told Rob about the event yesterday...

    "Great, all we need is another iPod." :rolleyes:





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  • appleguy123
    May 4, 08:38 PM
    It's all good, I guess. I don't think I would have ever understood the mechanics of this game anyway.
    If we keep playing this format, I don't think it should go under the WW moniker because I don't see any similarities at all, and would like to play WW games while (and if) this format goes on in the future.





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  • AaronEdwards
    Apr 26, 03:08 PM
    Well, the fact is that there is one iPhone, and ten Android phones. But anyway, of course this fact is relevant. If I have 10 chances to do something, and only one chance to do something else... how often do you think the 1 in 10 chance is going to come around.... maybe 1 in 10 times?

    That's rather flawed reasoning. Unless you actually believe that people buying a smartphone will just pick one randomly. The outcome here isn't random, nor is the chance for every outcome 1/10.





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  • genetechnics
    Jul 30, 06:54 AM
    So we need cell computers.

    http://geocities.com/gene_technics

    A real device that works.





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  • Bilbo63
    Apr 5, 01:55 PM
    The theme is fugly as can be anyway. I'd never put that on my phone.





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  • techweenie
    Apr 25, 10:48 AM
    We're not.

    Though we could.

    Now look at this shiny new thing over here.

    - Steve





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  • Stridder44
    Aug 2, 12:18 PM
    God I can't wait to see the new Finder/OS X developments........and MBP updates!!!!





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  • Macist
    Apr 21, 03:54 PM
    I said this back when the Xserve was killed. Apple should make the MacPro rack mountable with optional rack ears. Server users would love it. Music studios and video production people would love it. Why not?





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  • wclyffe
    Dec 8, 12:53 PM
    Well guys, I just called my local Apple store and they have the kit in stock. That, and given the 1 -2 months delivery on apple.com and no news at all from BLT, means that for me at least, it's time to bite the bullet.


    I've thought about doing the same thing, but I'm traveling most of December and won't be in my car much. Look forward to your thoughts especially about how well the bluetooth speakerphone works while driving around.





    jamied95
    Apr 18, 03:39 PM
    If Apple were worried that Samsung would withdraw their products, Apple wouldn't have sued, or would have set up back up measures. They're not stupid!





    baleensavage
    Nov 8, 10:09 AM
    Blah blah blah. Lack of AV software makes Macs very unattractive to business settings.

    One of the barriers to integrating Macs into corporate and business environments is the lack of anti-virus tools. Yeah, you can dismiss this as FUD (and maybe there's some truth to that) but the fact remains--someday, one way or another, there will be a Mac OS X virus. I defy you to find one IT dept. in the country that wants to be caught off-guard by that. If you're going to have Macs in a business environment, the IT staff needs to know that they're protected in the event of an OS X virus outbreak. Whether any OS X viruses exist now or not and whether AV companies are trying to sell products with FUD is irrelevant in that context.

    Those of you who want to see wider adoption of Macs in business environments ought to be happy to see this kind of thing showing up, regardless of whether you personally need it or not.

    Exactly! Another thing that is becoming a big part of the business world is security compliance. Try getting your business certified compliant by saying "there have been no Mac viruses so far, so we don't need antivirus." No IT out there worth anything relies on "security through obscurity."





    Don't panic
    May 3, 04:34 PM
    i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
    there are a couple of passages that are still unclear to me, which are higlighted in red:


    RULES:

    The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.

    The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
    The map will be slowly revealed to the Heroes as they move through the mansion.


    The Villain:

    The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
    The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).

    His Goal: kill’em all.

    The Heroes:

    They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.

    Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.

    The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.

    The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.

    Adventurers: Here for glory and treasure.

    Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
    Note: Some scenarios see all surviving heroes as winners, some only some of them.

    Game Mechanics:

    Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
    There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
    At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn

    Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
    1) Move: the group opens a passage and moves into the next room.
    2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
    3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
    4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.

    Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes

    When he is in his lair, in the presence of the Artifact, the Villain can:
    1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
    2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
    1 and 2 can be combined in one turn, provided enough points are available

    3) heal himself 1 HP

    from any position he can
    4) move to another room
    5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
    he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
    the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game

    Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.

    Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
    The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.


    Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
    Level treasure: everyone in the group discovering it, levels up
    Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.

    Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
    The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
    When HP=0, then the monster or character is dead.
    In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.

    example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.


    Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
    When attacking, a group is considered like one entity and their AP combine.
    When receiving damage, the damage points are randomly distributed (random.org)
    When receiving healing from treasure, the heal points are randomly distributed in a group.
    The maximum HP of a character cannot exceed its level

    Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
    There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery





    Redline13
    Nov 3, 12:21 PM
    With apologies to anyone here who bought them I feel like the dock and app are for those with more money then common sense.





    yetanotherdave
    May 3, 01:47 AM
    You think you've got it bad? In Britain we have
    milk and beer by the pint
    coke by the litre
    roads by the mile
    tablecloths/fabric etc by the metre
    petrol/diesel by the litre
    fuel efficiency is measured in miles per gallon but carbon emissions are measured in grams per kilometer.
    weight of people in stones and pounds
    sugar/flour etc in kilograms
    fruit by the pound
    cheese by grams
    bread loaves are labelled in grams, bread rolls sold by the dozen.
    height in feet and inches.

    and so on. It's a real mess. Basically we started to change, then stopped because people didn't like it. Then the EU decided certain things must be measured imperial, so now we have a have way house where nothing makes sense.

    We switched from pricing petrol in gallons to litres when petrol got to 99.9 pence per gallon, and it was easier to change the signs to litres than add another digit. :rolleyes: